Publié : mer. 12/juil./2006 11:12
Une petite explication sur la commande SendMessage_ et ses paramètes siouplaît
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The SendMessage function sends the specified message to a window or windows. The function calls the window procedure for the specified window and does not return until the window procedure has processed the message. The PostMessage function, in contrast, posts a message to a thread's message queue and returns immediately.
LRESULT SendMessage(
HWND hwnd, // handle of destination window
UINT uMsg, // message to send
WPARAM wParam, // first message parameter
LPARAM lParam // second message parameter
);
Parameters
hwnd
Identifies the window whose window procedure will receive the message. If this parameter is HWND_BROADCAST, the message is sent to all top-level windows in the system, including disabled or invisible unowned windows, overlapped windows, and pop-up windows; but the message is not sent to child windows.
uMsg
Specifies the message to be sent.
wParam
Specifies additional message-specific information.
lParam
Specifies additional message-specific information.
Return Value
The return value specifies the result of the message processing and depends on the message sent.
Remarks
If the specified window was created by the calling thread, the window procedure is called immediately as a subroutine. If the specified window was created by a different thread, Windows switches to that thread and calls the appropriate window procedure.
See Also
Code : Tout sélectionner
SendMessage_(Handle de la fenetre,#WM_LBUTTONUP,0,0)
a tu telechargé la derniere version de Japbe ?Joubarbe a écrit : EDIT : problème réglé, jaPBe ne prenait pas en charge les commandes de la v4
If InitSprite () = 0 Or InitKeyboard ()=0 Or InitMouse ()=0
MessageRequester ( "Erreur" , "Initialisation impossible" , 0)
End
EndIf
w = 800 : h = 600
If OpenScreen (w, h, 32, "test" )
CreateSprite (0, 20, 20) ; petite animation
If StartDrawing ( SpriteOutput (0))
Box (0, 0, 20, 20, RGB (255, 0, 155))
Box (5, 5, 10, 10, RGB (155, 0, 255))
StopDrawing ()
EndIf
CreateSprite (1, 20, 20) ; souris
If StartDrawing ( SpriteOutput (1))
Line (0, 0, 10, 0, #Red )
Line (0, 0, 0, 10, #Red )
LineXY (10, 0, 8, 4, #Red )
LineXY (0, 10, 4, 8, #Red )
LineXY (8, 4, 15, 10, #Red )
LineXY (4, 8, 10, 15, #Red )
LineXY (10, 15, 15, 10, #Red )
FillArea (1,1, #Red , #Blue )
StopDrawing ()
EndIf
CreateSprite (2, 100, 20) ; bouton non actif
If StartDrawing ( SpriteOutput (2))
Box (0, 0, 100, 20, #White )
Box (1, 1, 98, 18, #Blue )
t$ = "Bouton"
DrawText ((100-TextWidth(t$))/2, (20-TextHeight(t$))/2, t$, #White , #Blue )
StopDrawing ()
EndIf
CreateSprite (3, 100, 20) ; bouton actif ( souris dessus)
If StartDrawing ( SpriteOutput (3))
Box (0, 0, 100, 20, #White )
Box (1, 1, 98, 18, #Green )
t$ = "Bouton"
DrawText ((100-TextWidth(t$))/2, (20-TextHeight(t$))/2, t$, #White , #Green )
StopDrawing ()
EndIf
CreateSprite (4, 100, 20) ; bouton appuyée
If StartDrawing ( SpriteOutput (4))
Box (0, 0, 100, 20, #White )
Box (1, 1, 98, 18, #Red )
t$ = "Bouton"
DrawText ((100-TextWidth(t$))/2, (20-TextHeight(t$))/2, t$, #White , #Red )
StopDrawing ()
EndIf
Else
MessageRequester ( "Erreur" , "Impossible d'ouvrir un écran dans la fenêtre!" , 0)
End
EndIf
dx = 2
dy = 2
Repeat
ExamineKeyboard ()
ExamineMouse ()
FlipBuffers ()
ClearScreen ( RGB (0, 0, 0))
DisplaySprite (0, x, y)
xm = MouseX () : ym = MouseY ()
If xm > 100 And xm < 200 And ym > 100 And ym < 120
If MouseButton ( #PB_MouseButton_Left )
DisplaySprite (4, 100, 100)
If push = 0 : Beep_ (1000, 10) : push = 1 : EndIf
Else
push=0
DisplaySprite (3, 100, 100)
If over = 0 : Beep_ (200, 10) : over = 1 : EndIf
EndIf
Else
DisplaySprite (2, 100, 100)
push=0
over=0
EndIf
x+dx
y+dy
If x > w-20 : dx=-2
ElseIf x < 0 : dx=2 : EndIf
If y > h-20 : dy=-2
ElseIf y < 0 : dy=2 : EndIf
DisplayTransparentSprite (1, xm, ym)
Delay (1)
Until KeyboardPushed ( #PB_Key_Escape )