Problème 3D
Publié : mar. 25/mars/2014 18:55
Bonsoir,
C'est normale que se code parmi d'autre ne fonctionne pas chez moi ?
Il dit que il faut ouvrir une fenêtre 3D avent d'utiliser un Gadget3D, chose que le code fait !
La création de la fenêtre échoue constamment et du coup je peut pas essayer les exemples dans l'aide:
C'est normale que se code parmi d'autre ne fonctionne pas chez moi ?
Il dit que il faut ouvrir une fenêtre 3D avent d'utiliser un Gadget3D, chose que le code fait !
La création de la fenêtre échoue constamment et du coup je peut pas essayer les exemples dans l'aide:
Code : Tout sélectionner
;
; ------------------------------------------------------------
;
; PureBasic - Gadget 3D
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
IncludeFile "C:\Program Files (x86)\PureBasic5.22 86\Examples\3D\Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
Enumeration ; Window3D
#MainWindow
#SecondWindow
EndEnumeration
Enumeration ; Gadget3D
#ActiveWindowLabel
#CloseButton
#ProgressBar
#ComboBox
#Panel
#ListView
#Image
#Image2
#ScrollArea
#ScrollBar
#String
#Spin
#Container
#CheckBox
#Editor
#Option1
#Option2
#Option3
#Button
EndEnumeration
If InitEngine3D()
Add3DArchive("Data", #PB_3DArchive_FileSystem)
Add3DArchive("Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive("Data/GUI", #PB_3DArchive_FileSystem)
Add3DArchive("Data/Packs/desert.zip", #PB_3DArchive_Zip)
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
SkyBox("desert07.jpg")
CreateCamera(0, 0, 0, 100, 100) ; Front camera
MoveCamera(0, 0, 0, 100, #PB_Absolute)
OpenWindow3D(#MainWindow, 50, 20, 280, 400, "Hello in 3D !", #PB_Window3D_SizeGadget)
Top = 10
TextGadget3D(#ActiveWindowLabel, 10, Top, 250, 25, "Active window: ") : Top + 30
;- ProgressBar
TextGadget3D(#PB_Any, 10, Top, 100, 25, "Progress bar: ")
ProgressBarGadget3D(#ProgressBar, 110, Top, 150, 25, 0, 100) : Top + 30
SetGadgetState3D(#ProgressBar, 30)
GadgetToolTip3D(#ProgressBar, "I'm a progress bar")
;- ComboBox
TextGadget3D(#PB_Any, 10, Top, 100, 25, "Combo box: ")
ComboBoxGadget3D(#ComboBox, 110, Top, 150, 25) : Top + 30
GadgetToolTip3D(#ComboBox, "Combobox tooltip !")
AddGadgetItem3D(#ComboBox, -1, "Item 1")
AddGadgetItem3D(#ComboBox, -1, "Item 2")
AddGadgetItem3D(#ComboBox, -1, "Item 3")
AddGadgetItem3D(#ComboBox, -1, "Item 4")
;- ScrollBar
TextGadget3D(#PB_Any, 10, Top, 100, 25, "Scroll bar: ")
ScrollBarGadget3D(#ScrollBar, 110, Top+7, 150, 10, 0, 100, 20) : Top + 30
SetGadgetState3D(#ScrollBar, 30)
;- String
TextGadget3D(#PB_Any, 10, Top, 100, 25, "String: ")
StringGadget3D(#String, 110, Top, 150, 25, "Modify me") : Top + 30
GadgetToolTip3D(#String, "I'm a string gadget")
;- CheckBox
TextGadget3D(#PB_Any, 10, Top, 100, 25, "Check box: ")
CheckBoxGadget3D(#CheckBox, 110, Top, 150, 25, "Enable something") : Top + 30
GadgetToolTip3D(#CheckBox, "I'm a checkbox !")
SetGadgetState3D(#CheckBox, 1)
;- Spinner
TextGadget3D(#PB_Any, 10, Top, 100, 25, "Spinner: ")
SpinGadget3D(#Spin, 110, Top, 150, 25, 0, 100) : Top + 30
GadgetToolTip3D(#Spin, "I'm a spinner !")
;- Options
TextGadget3D(#PB_Any, 10, Top, 100, 25, "Options: ")
OptionGadget3D(#Option1, 110, Top, 150, 25, "Choice 1") : Top + 30
OptionGadget3D(#Option2, 110, Top, 150, 25, "Choice 2") : Top + 30
OptionGadget3D(#Option3, 110, Top, 150, 25, "Choice 3") : Top + 30
GadgetToolTip3D(#Option1, "I'm option 1 !")
SetGadgetState3D(#Option2, 1)
;- Button
TextGadget3D(#PB_Any, 10, Top, 100, 25, "Button: ")
ButtonGadget3D(#Button, 110, Top, 150, 25, "Click me !") : Top + 30
GadgetToolTip3D(#Button, "I'm a button !")
OpenWindow3D(#SecondWindow, 400, 150, 400, 400, "More gadgets", #PB_Window3D_SizeGadget)
PanelGadget3D(#Panel, 10, 10, 370, 350)
GadgetToolTip3D(#Panel, "Panel tooltip !")
AddGadgetItem3D(#Panel, -1, "First")
ListViewGadget3D(#ListView, 10, 10, 200, 200, #PB_ListView3D_Multiselect)
For k = 0 To 20
AddGadgetItem3D(#ListView, -1, "Item "+Str(k))
Next
AddGadgetItem3D(#Panel, -1, "Second")
ContainerGadget3D(#Container, 0, 0, 400, 400)
GadgetToolTip3D(#Container, "Container tooltip !")
LoadTexture(0, "clouds.jpg")
ImageGadget3D(#Image, 10, 10, 128, 128, TextureID(0))
ScrollAreaGadget3D(#ScrollArea, 10, 150, 100, 100, 256, 256, 30)
GadgetToolTip3D(#ScrollArea, "Scroll area tooltip !")
ImageGadget3D(#Image2, 10, 10, 256, 256, TextureID(0))
CloseGadgetList3D()
CloseGadgetList3D()
AddGadgetItem3D(#Panel, -1, "Third")
EditorGadget3D(#Editor, 10, 10, 300, 200)
SetGadgetText3D(#Editor, "Multi" + #LF$ + "Line" + #LF$ + "Editor !")
CloseGadgetList3D()
Repeat
Screen3DEvents()
If ExamineKeyboard() And ExamineMouse()
Input$ = KeyboardInkey()
SpecialKey = 0
If KeyboardPushed(#PB_Key_Back) : SpecialKey = #PB_Key_Back
ElseIf KeyboardPushed(#PB_Key_Return) : SpecialKey = #PB_Key_Return
ElseIf KeyboardPushed(#PB_Key_Left) : SpecialKey = #PB_Key_Left
ElseIf KeyboardPushed(#PB_Key_Right) : SpecialKey = #PB_Key_Right
ElseIf KeyboardPushed(#PB_Key_Up) : SpecialKey = #PB_Key_Up
ElseIf KeyboardPushed(#PB_Key_Down) : SpecialKey = #PB_Key_Down
ElseIf KeyboardPushed(#PB_Key_Delete) : SpecialKey = #PB_Key_Delete
EndIf
InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left), Input$, SpecialKey)
EndIf
; Handle the GUI 3D events, it's similar to regular GUI events
;
Repeat
Event = WindowEvent3D()
SetGadgetText3D(#ActiveWindowLabel, "Active #Window3D: "+Str(GetActiveWindow3D()))
Select Event
Case #PB_Event3D_Gadget
If EventGadget3D() = #CloseButton
CloseWindow3D(#MainWindow)
EndIf
EndSelect
Until Event = 0
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf