[JokeProgram] Les Illuminatis contrôlent votre PC !!!
Publié : dim. 22/janv./2017 15:33
Oui, vous avez bien lu le titre. Ils sont partout. Ils dirigent ce monde. Ils sont parmis les puissants. Ils contrôlent nos sociétés. Oui. Sans exeption. Ce sont les Illuminatis. Ils nous gouvernent. Ils ont des memes internet stupides. Ils nous controlent... Les voici !!!
Surprise :
Le code :
Non, retire l'idée de copier-coller de ton esprit... Il y a des images...
C'est par ici le téléchargment de la Vérité


Surprise :

Le code :
Code : Tout sélectionner
#GWL_EXSTYLE = -20
#GWL_STYLE = -16
#WS_EX_LAYERED = 524288
#LWA_ALPHA = 2
#LWA_COLORKEY = 1
Prototype.i Proto_SetWindowLong_(hWnd,nIndex.i, NewLong.l)
Prototype.b Proto_SetLayeredWindowAttributes_(hWnd,ColorKey,Alpha.b,Flags.w)
Prototype.l Proto_LoadCursorFromFile_(*lpFileName)
If OpenLibrary(1,"user32.dll")
Global SetWindowLong_.Proto_SetWindowLong_ = GetFunction(1,"SetWindowLongW") ;on charge la fonction
Global SetLayeredWindowAttributes_.Proto_SetLayeredWindowAttributes_ = GetFunction(1,"SetLayeredWindowAttributes")
Global LoadCursorFromFile_.Proto_LoadCursorFromFile_ = GetFunction(1,"LoadCursorFromFileW")
Else
MessageRequester("Erreur","Erreur d'accés a user32.dll.",16)
EndIf
;#################################################################################################################################
InitSound()
UsePNGImageDecoder()
Enumeration Objects
#Window
#MLG_Zone
#MLG_Illuminati
#MLG_SampleText
#MLG_Font
#MLG_IlluImage
#MLG_TrayIcon
#MLG_wasted
EndEnumeration
Enumeration Time
#RedrawTime = 5
#ColorRefrestTimer = 1000
#ActuatePosTimer
EndEnumeration
Enumeration Colors
#Yellow = $00FDFF
#Green = $00760B
#Blue = $FF0000
#LightBlue = $FFF200
#Red = $0000FF
#Pink = $FF00FD
#Brown = $155550
#White = $FFFFFF
#Magenta = $A01C72
EndEnumeration
Structure sIlluminati
size.i
EndStructure
Structure sSampleText
Text.s
Color.i
EndStructure
Structure sMLG
Type.i
x.i
y.i
rot.i
dep_y.i
dep_x.i
illuData.sIlluminati
textData.sSampleText
EndStructure
Global NewList MLGObjects.sMLG()
Global bContinue = 1, bState = 1
Global gSampleTexts.s = "sample text|OOOOOH!!!!|dank meme|xD|666 illuminati|Illuminati !!|dat boi|Loomynarty Confim3d !!1|OMG|OOOOOH NOOOO|NOSCOOOOPE!|Itz a tripel|mum get teh comm'ra|mom get the camera|NUUUKE|BLAZE IT|blaze it blaze it blaze it !|Ook!Ook.Ook?Ook.Ook.Ook!|--++>-[>++<-]++|LOOOOOOL|lol|lel \o/|:D|dank memes everywhere!!!|illu42|420!!!!|420|42|E=MLG²|JOHN CEEEENA|MEGAFAGGIT|fgt|Nazi Zombi|W33D|DANKBUNTU|666 JAVA 666| $$$|weedows xp|azerty|+-[----->+<]>+.--.|W33D|brainfuck 420|kthxby|42+0=420 illu|JOHN CEENA|Smoke weed|53sdf43dsf|Illuminati|Illuminati|Illu powaaa|POWAAA|GOTO++|666 illu|The Answer is still 42|wat?|sample text 2|FOURTY TWO YEAH|sample text 42|FOURTY TWO YEAH|FAGGOT|FAGGIT|FGT|fgt|faggit|E=MLG²|That's a complot !|illuminatis everywhere|ILLU|DANK MEME|420|Illuminati Confirmed.|C0NF1RM3D 11|tru fact 42|sample text|SEGFAULT|GET REKT|Segmentation Error : Illuminati inside|Get Rekt|Get Rekt Biach !|REKT!!!|OMG|OMG THIS NOSCOPE|NOSCOPE!!!|FATAL ERROR|faggit|illu 420|ILLUMINATI|420|42|omg 42|weed|Dank MLG powa !!|E = MLG²|360 noscope master|360 NOSCOOOPE OMG|COD MLG MASTER|FABB3RT 3ST31N|31NST3IN|E=MLG²|6+6+6=666|4+2=420|dat shet|SPOOKY+SCARY=SKELETON|SPOOKY DANKNESS|level 420|best than u|noscoper 4 harvard|MLG DANK MIT NOSCOPER 420|420 MLG|parebola|h4x0r|+420 score XTRA|dank harvard|kinda h4x0r|DARTH NOSCOPOR|illu trump|illu putin|MLG|U FUKIN WOT M8|fukin mlg app|dank bluskreen|w1nd0wz mlg|M1Kr050FT D00R xP|KR0$$0FT M4C|l1n^x dankbuntu|GNU MLG DANKNESS|free mlg memes|u cant read all|d34d m4us|le deux neuf|DANK NAZI|p4nz3r|TRIANGLE !|DORITOS|blaze it 420|illuminati|Illuminati 420|ILLU|loomynarty c0nf1rm3d 1|Illuminati !|ILLU IN P4NZ3R"
Declare MLG_Init()
Declare MLG_Draw(param)
Declare MLG_UpdateColor()
Declare MLG_RandomColor()
Declare.s MLG_RandomText()
Declare MLG_Fade()
Declare MLG_UnFade()
Declare MLG_wasted()
Declare MLG_LoadBank(File$)
MLGmusic$ = "illu"+Str(Random(1))+".wav" ;TODO : musiques
;MLGmusic$ = "illu0.wav"
LoadFont(#MLG_Font,"Impact",16)
LoadImage(#MLG_IlluImage,"illuminati.bmp")
LoadImage(#MLG_TrayIcon,"illuminati.ico")
LoadImage(#MLG_wasted,"wasted.png")
ResizeImage(#MLG_IlluImage,64,64)
LoadSound(1,MLGmusic$)
PlaySound(1,#PB_Sound_Loop)
Global gFreq = GetSoundFrequency(1)
OpenWindow(#Window,0,0,420,420,"MLG",#PB_Window_Maximize | #PB_Window_BorderLess)
CanvasGadget(#MLG_Zone,0,0,WindowWidth(#Window), WindowHeight(#Window))
StartDrawing(CanvasOutput(#MLG_Zone))
Box(0,0,OutputWidth(),OutputHeight(),RGB(220,220,220))
StopDrawing()
SetWindowLong_(WindowID(#Window),#GWL_EXSTYLE, #WS_EX_LAYERED)
SetLayeredWindowAttributes_(WindowID(#Window), RGB(20,20,20),220,#LWA_ALPHA | #LWA_COLORKEY)
StickyWindow(#Window,1)
AddKeyboardShortcut(#Window,#PB_Shortcut_Control | #PB_Shortcut_I,42)
AddSysTrayIcon(#MLG_TrayIcon,WindowID(#Window),ImageID(#MLG_TrayIcon))
If Not CountProgramParameters()
MLG_LoadBank("meme_bank.mlg")
Else
MLG_LoadBank(ProgramParameter())
EndIf
MLG_Init()
thMLG = CreateThread(@MLG_Draw(),1)
Repeat
event = WaitWindowEvent()
Select event
Case #PB_Event_Menu
If EventMenu() = 42
MLG_Fade()
StopSound(1)
bContinue = 0
WaitThread(thMLG,1000)
MLG_wasted()
CloseWindow(#Window)
End
EndIf
Case #PB_Event_SysTray
If bState
MLG_Fade()
PauseSound(1)
bState = 0
Else
ResumeSound(1)
MLG_UnFade()
bState = 1
EndIf
EndSelect
Until event = #PB_Event_CloseWindow
bContinue = 0
Procedure MLG_Init()
randNb = Random(64,42)
deskWidth = WindowWidth(#Window)
deskHeight = WindowHeight(#Window)
For i=0 To randNb
AddElement(MLGObjects())
With MLGObjects()
\x = Random(deskWidth-10)
\y = Random(deskHeight-5)
\dep_x = Random(3)
\dep_y = Random(2)
\rot = Random(90)-45
If Random(100) < 20
\Type = #MLG_Illuminati
\illuData\size = Random(420,42)
Else
\Type = #MLG_SampleText
\textData\Color = MLG_RandomColor()
\textData\Text = MLG_RandomText()
EndIf
EndWith
Next
SortStructuredList(MLGObjects(),#PB_Sort_Ascending,OffsetOf(sMLG\Type),TypeOf(sMLG\Type))
EndProcedure
Procedure MLG_Draw(param)
Repeat
tmp_start = ElapsedMilliseconds()
MLG_UpdateColor()
tmp_drawstart = ElapsedMilliseconds()
StartDrawing(CanvasOutput(#MLG_Zone))
Box(0,0,OutputWidth(),OutputHeight(),RGB(20,20,20))
DrawingMode(#PB_2DDrawing_Transparent)
DrawingFont(FontID(#MLG_Font))
ForEach MLGObjects()
With MLGObjects()
Select \Type
Case #MLG_Illuminati
;DrawText(\x, \y, "illu here", #Red)
DrawImage(ImageID(#MLG_IlluImage),\x ,\y); ,\illuData\size,\illuData\size)
Case #MLG_SampleText
DrawRotatedText(\x+1, \y+1, \textData\Text, \rot,0)
DrawRotatedText(\x, \y, \textData\Text, \rot, \textData\Color)
EndSelect
EndWith
Next
StopDrawing()
Debug "Drawing time : " + Str(ElapsedMilliseconds()- tmp_drawstart) + ", updated in "+Str(tmp_start-tmp_drawstart)
Delay(#RedrawTime)
Debug "Total rendering time : "+Str(ElapsedMilliseconds() - tmp_start)
Until bContinue = 0
EndProcedure
Procedure MLG_UpdateColor()
ForEach MLGObjects()
With MLGObjects()
If \Type = #MLG_SampleText
\textData\Color = MLG_RandomColor()
EndIf
\x + Random(4)-2
\y + Random(4)-2
EndWith
Next
EndProcedure
Procedure.s MLG_RandomText()
Protected text$, rand
rand = Random(CountString(gSampleTexts,"|"),1)
Debug rand
text$ = StringField(gSampleTexts,rand,"|")
Debug text$
ProcedureReturn text$
EndProcedure
Procedure MLG_RandomColor()
id = Random(8)
Select id
Case 0
clr = #Yellow
Case 1
clr = #Red
Case 2
clr = #Green
Case 3
clr = #Blue
Case 4
clr = #LightBlue
Case 5
clr = #Yellow
Case 6
clr = #Brown
Case 7
clr= #Pink
Case 8
clr = #Magenta
EndSelect
ProcedureReturn clr
EndProcedure
Procedure MLG_Fade()
For i=255 To 0 Step -1
SetLayeredWindowAttributes_(WindowID(#Window), RGB(20,20,20),i,#LWA_ALPHA | #LWA_COLORKEY)
SetSoundFrequency(1,(i*gFreq)/255)
Delay(2)
Next
EndProcedure
Procedure MLG_UnFade()
For i=0 To 255
SetLayeredWindowAttributes_(WindowID(#Window), RGB(20,20,20),i,#LWA_ALPHA | #LWA_COLORKEY)
SetSoundFrequency(1,(i*gFreq)/255)
Delay(2)
Next
SetSoundFrequency(1,gFreq)
EndProcedure
Procedure MLG_wasted()
StartDrawing(CanvasOutput(#MLG_Zone))
Box(0,0,OutputWidth(),OutputHeight(),RGB(20,20,20))
DrawImage(ImageID(#MLG_wasted), OutputWidth()/2-ImageWidth(#MLG_wasted)/2, OutputHeight()/2-ImageHeight(#MLG_wasted)/2)
StopDrawing()
For i=0 To 255
SetLayeredWindowAttributes_(WindowID(#Window), RGB(20,20,20),i,#LWA_ALPHA | #LWA_COLORKEY)
Delay(2)
Next
Delay(1000)
For i=255 To 0 Step -1
SetLayeredWindowAttributes_(WindowID(#Window), RGB(20,20,20),i,#LWA_ALPHA | #LWA_COLORKEY)
Delay(2)
Next
EndProcedure
Procedure MLG_LoadBank(File$)
If FileSize(File$)
ReadFile(1,File$,#PB_File_SharedRead)
gSampleTexts = ReadString(1,#PB_File_IgnoreEOL)
CloseFile(1)
Else
MessageRequester("MLG DANK ERROR","Le fichier "+File$+" n'est pas une base de données Illuminatie ou ne peut être ouvert. Ceci EST un complot Illuminati, mais l'application va quand même démarrer en utilisant les memes par défaut.",#PB_MessageRequester_Error)
EndIf
EndProcedure
C'est par ici le téléchargment de la Vérité
Le mode d'emploi Illuminati a écrit :
- Quitter : Ctrl + I
- Mettre en pause (avec fondu) : Icone illuminati dans le systray
- Reprendre : pareil
- Tout fichier en .mlg ouvert avec l'application Illu MLG et contenant des memes séparés par des "|" remplacera les memes par défaut
A vous de personnaliser vos memes (par défaut dans "meme_bank.mlg")
- Chaque Illuminati et chaque meme a un comportement indépendant, se déplace, et change de couleur aléatoirement.
- L'application consomme pas mal de CPU à cause du fond transparent
