La suite de la modification de flow abstrait 2 en OpenGL

Code : Tout sélectionner
;;;
;;; Created by threedslider -- 01/27/2024
;;;
move.f = 0
Procedure flow(x)
Shared move
fly_x.f = 5500 *Cos(Exp(x)/100) * (Cos(move+x) / 100)
fly_y.f = Cos(Sin(move+x))* 3000 *Sin(Exp(x)/100) * (Sin(move) / 100)
glBegin_(#GL_LINES)
glColor3f_(1.0, 0.3, 1.0)
glVertex3f_( fly_x*0.3, 0.3 , fly_y*0.3)
glVertex3f_( fly_x*0.3, fly_y*0.3, 0.3)
glEnd_();
EndProcedure
InitSprite()
InitKeyboard()
OpenWindow(0, 0, 0, 800, 600, "OpenGL : Abstract flow 2 for test", #PB_Window_SystemMenu|#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, 800, 600)
glMatrixMode_(#GL_PROJECTION)
glLoadIdentity_()
gluPerspective_(45.0, 800/600, 1.0, 60.0)
glMatrixMode_(#GL_MODELVIEW)
glTranslatef_(0, 0, -50)
glShadeModel_(#GL_SMOOTH)
glEnable_(#GL_LIGHT0)
glEnable_(#GL_LIGHTING)
glEnable_(#GL_COLOR_MATERIAL)
glEnable_(#GL_DEPTH_TEST)
glEnable_(#GL_CULL_FACE)
glViewport_(0, 0, 800, 600)
x.i = 0
Repeat
glClearColor_(0.1, 0.1, 0.1, 0) ; background color
glClear_(#GL_COLOR_BUFFER_BIT | #GL_DEPTH_BUFFER_BIT)
Repeat
event = WindowEvent()
Select Event
Case #PB_Event_CloseWindow
quit = 1
EndSelect
Until event = 0
For x = 0 To 860
move + 1/100000
flow(x)
Next
FlipBuffers()
ExamineKeyboard()
Until KeyboardPushed(#PB_Key_Escape) Or quit = 1