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OpenAL oder 5.1 ??
Verfasst: 02.05.2018 17:44
von Then
Hat schonmal jemand mit OpenAL was programmiert oder sonst irgendwie ne Möglichkeit gefunden die 5 Lautsprecher am PC einzeln anzusteuern ? Ich würde gerne die hinteren beiden mal direkt ansteuern...
recht einfach versteht sich....
Re: OpenAL oder 5.1 ??
Verfasst: 02.05.2018 18:29
von ccode_new
Bei OpenAL muss ich im Moment noch passen, aber ich werde mich mal Schlau machen.
Mit der bass.dll ist es aber recht einfach.
Code: Alles auswählen
;...
BASS_StreamCreateFile(0, *BASS_Filename, 0, 0, #BASS_SPEAKER_REARLEFT | #BASS_SAMPLE_MONO)
;....
Zur Überbrückung kann ich dir aber erst einmal diesen Link empfehlen:
https://www.pplusplus.lima-city.de/surround.html
Re: OpenAL oder 5.1 ??
Verfasst: 02.05.2018 19:23
von ccode_new
OpenAL ist Matrix basierend.
Code: Alles auswählen
;...
Dim SourcePos.f(2)
SourcePos(0) = 1 ; 1 = FRONT-RIGHT / -1 = FRONT-LEFT
SourcePos(1) = 0
SourcePos(2) = 0 ;Hier müsste hinten sein ?!
Dim SourceVel.f(2)
SourceVel(0) = 0
SourceVel(0) = 0
SourceVel(0) = 0
alSourcei(source, #AL_BUFFER, buffer)
alSourcef(source, #AL_PITCH, 1.0)
alSourcef(source, #AL_GAIN, 1.0)
alSourcei(source, #AL_SOURCE_RELATIVE, #AL_TRUE)
alSourcefv(source, #AL_POSITION, @SourcePos())
alSourcefv(source, #AL_VELOCITY, @SourceVel())
;....
Re: OpenAL oder 5.1 ??
Verfasst: 02.05.2018 22:53
von ccode_new
Kann das bitte mal jemand unter echtem 5.1 testen.
(Bitte die korrekten Positionen nennen.)
Code: Alles auswählen
;AL-Test!!! (Kann das bitte mal jemand unter echtem 5.1 testen und die korrekten Positionen angeben)
ImportC "-lalut"
alutInit(p1.i, *p2)
alutGetError()
alutCreateBufferFromFile(*p)
alutExit()
EndImport
ImportC "-lopenal"
alGenSources(p1, *p2)
alSourcei(p1, p2, p3)
alSourcef(p1, p2, p3.f)
alSourcefv(p1, p2, *p3)
alListenerfv(p1, *p2)
alSourcePlay(p)
alSourcePause(p)
alSourceStop(p)
alDeleteBuffers(p1, *p2)
alDeleteSources(p1, *p2)
EndImport
#AL_NONE = 0
#AL_FALSE = 0
#AL_TRUE = 1
#AL_SOURCE_RELATIVE = $202
#AL_CONE_INNER_ANGLE = $1001
#AL_CONE_OUTER_ANGLE = $1002
#AL_PITCH = $1003
#AL_POSITION = $1004
#AL_DIRECTION = $1005
#AL_VELOCITY = $1006
#AL_LOOPING = $1007
#AL_BUFFER = $1009
#AL_GAIN = $100A
#AL_MIN_GAIN = $100D
#AL_MAX_GAIN = $100E
#AL_ORIENTATION = $100F
#AL_SOURCE_STATE = $1010
#AL_INITIAL = $1011
#AL_PLAYING = $1012
#AL_PAUSED = $1013
#AL_STOPPED = $1014
#AL_BUFFERS_QUEUED = $1015
#AL_BUFFERS_PROCESSED = $1016
#AL_REFERENCE_DISTANCE = $1020
#AL_ROLLOFF_FACTOR = $1021
#AL_CONE_OUTER_GAIN = $1022
#AL_MAX_DISTANCE = $1023
#AL_SEC_OFFSET = $1024
#AL_SAMPLE_OFFSET = $1025
#AL_BYTE_OFFSET = $1026
#AL_SOURCE_TYPE = $1027
#AL_STATIC = $1028
#AL_STREAMING = $1029
#AL_UNDETERMINED = $1030
#AL_FORMAT_MONO8 = $1100
#AL_FORMAT_MONO16 = $1101
#AL_FORMAT_STEREO8 = $1102
#AL_FORMAT_STEREO16 = $1103
#AL_FREQUENCY = $2001
#AL_BITS = $2002
#AL_CHANNELS = $2003
#AL_SIZE = $2004
#AL_UNUSED = $2010
#AL_PENDING = $2011
#AL_PROCESSED = $2012
#AL_NO_ERROR = 0
#AL_INVALID_NAME = $A001
#AL_INVALID_ENUM = $A002
#AL_ILLEGAL_ENUM = #AL_INVALID_ENUM
#AL_INVALID_VALUE = $A003
#AL_INVALID_OPERATION = $A004
#AL_ILLEGAL_COMMAND = #AL_INVALID_OPERATION
#AL_OUT_OF_MEMORY = $A005
#AL_VENDOR = $B001
#AL_VERSION = $B002
#AL_RENDERER = $B003
#AL_EXTENSIONS = $B004
#AL_DOPPLER_FACTOR = $C000
#AL_DOPPLER_VELOCITY = $C001
#AL_SPEED_OF_SOUND = $C003
#AL_DISTANCE_MODEL = $D000
#AL_INVERSE_DISTANCE = $D001
#AL_INVERSE_DISTANCE_CLAMPED = $D002
#AL_LINEAR_DISTANCE = $D003
#AL_LINEAR_DISTANCE_CLAMPED = $D004
#AL_EXPONENT_DISTANCE = $D005
#AL_EXPONENT_DISTANCE_CLAMPED = $D006
#ALUT_API_MAJOR_VERSION = 1
#ALUT_API_MINOR_VERSION = 1
#ALUT_ERROR_NO_ERROR = 0
#ALUT_ERROR_OUT_OF_MEMORY = $200
#ALUT_ERROR_INVALID_ENUM = $201
#ALUT_ERROR_INVALID_VALUE = $202
#ALUT_ERROR_INVALID_OPERATION = $203
#ALUT_ERROR_NO_CURRENT_CONTEXT = $204
#ALUT_ERROR_AL_ERROR_ON_ENTRY = $205
#ALUT_ERROR_ALC_ERROR_ON_ENTRY = $206
#ALUT_ERROR_OPEN_DEVICE = $207
#ALUT_ERROR_CLOSE_DEVICE = $208
#ALUT_ERROR_CREATE_CONTEXT = $209
#ALUT_ERROR_MAKE_CONTEXT_CURRENT = $20A
#ALUT_ERROR_DESTROY_CONTEXT = $20B
#ALUT_ERROR_GEN_BUFFERS = $20C
#ALUT_ERROR_BUFFER_DATA = $20D
#ALUT_ERROR_IO_ERROR = $20E
#ALUT_ERROR_UNSUPPORTED_FILE_TYPE = $20F
#ALUT_ERROR_UNSUPPORTED_FILE_SUBTYPE = $210
#ALUT_ERROR_CORRUPT_OR_TRUNCATED_DATA = $211
#ALUT_WAVEFORM_SINE = $100
#ALUT_WAVEFORM_SQUARE = $101
#ALUT_WAVEFORM_SAWTOOTH = $102
#ALUT_WAVEFORM_WHITENOISE = $103
#ALUT_WAVEFORM_IMPULSE = $104
#ALUT_LOADER_BUFFER = $300
#ALUT_LOADER_MEMORY = $301
Global key.s
Global active.b = #False
Global stereo.b = #True
Global ende.b = #False
alutInit(0, 0)
Soundpath.s = GetCurrentDirectory()+"test.wav" ;Irgend eine Wav-Datei wählen !
Global buffer
buffer = alutCreateBufferFromFile(UTF8(Soundpath))
If( alutGetError() <> #ALUT_ERROR_NO_ERROR )
Debug "Error!!!" : End
EndIf
Global source
alGenSources(1, @source)
Dim SourcePos.f(2)
SourcePos(0) = 0 ; 1 = FRONT-RIGHT / -1 = FRONT-LEFT
SourcePos(1) = 0
SourcePos(2) = 0
Dim SourceVel.f(2)
SourceVel(0) = 0
SourceVel(0) = 0
SourceVel(0) = 0
alSourcei(source, #AL_BUFFER, buffer)
alSourcef(source, #AL_PITCH, 1.0)
alSourcef(source, #AL_GAIN, 1.0)
alSourcei(source, #AL_SOURCE_RELATIVE, #AL_TRUE)
alSourcefv(source, #AL_POSITION, @SourcePos())
alSourcefv(source, #AL_VELOCITY, @SourceVel())
Dim listener_position.f(2)
listener_position(0) = 0
listener_position(1) = 0
listener_position(2) = 0
Dim listener_velocity.f(2)
listener_velocity(0) = 0
listener_velocity(1) = 0
listener_velocity(2) = 0
Dim listener_orientation.f(5)
listener_orientation(0) = 0
listener_orientation(1) = 0
listener_orientation(2) = -1
listener_orientation(3) = 0
listener_orientation(4) = 0
listener_orientation(5) = 1
alListenerfv(#AL_POSITION, @listener_position())
alListenerfv(#AL_VELOCITY, @listener_velocity())
alListenerfv(#AL_ORIENTATION, @listener_orientation())
alSourcei(source, #AL_LOOPING, #AL_TRUE)
OpenConsole()
PrintN("Wähle ein Soundprofil:")
PrintN("1 = Stereo")
PrintN("2 = 5.1 Sound (muss aktiviert sein)")
Repeat
key = Inkey()
If key = Chr(49)
stereo = #True
active = #True
PrintN("Wähle eine Soundposition:")
PrintN("1 = FRONT-LEFT")
PrintN("2 = FRONT-RIGHT")
ElseIf key = Chr(50)
stereo = #False
active = #True
PrintN("Wähle eine Soundposition:")
PrintN("1 = FRONT-LEFT")
PrintN("2 = FRONT-RIGHT")
PrintN("3 = CENTER")
PrintN("4 = BACK-LEFT")
PrintN("5 = BACK-RIGHT")
EndIf
Until active = #True And Len(key) > 0
If active = #True
Repeat
key = Inkey()
If Len(key) > 0
If key = Chr(27)
ende = #True
ElseIf key = Chr(49) And stereo = #True
SourcePos(0) = -1 : SourcePos(1) = 0 : SourcePos(2) = 0 ;FRONT-LEFT
alSourcefv(source, #AL_POSITION, @SourcePos())
alSourcePlay(source)
ElseIf key = Chr(50) And stereo = #True
SourcePos(0) = 1 : SourcePos(1) = 0 : SourcePos(2) = 0 ;FRONT-RIGHT
alSourcefv(source, #AL_POSITION, @SourcePos())
alSourcePlay(source)
ElseIf key = Chr(49) And stereo = #False
;....
ElseIf key = Chr(50) And stereo = #False
;...
ElseIf key = Chr(51) And stereo = #False
;...
ElseIf key = Chr(52) And stereo = #False
;...
ElseIf key = Chr(53) And stereo = #False
;...
EndIf
EndIf
Until ende = #True
EndIf
CloseConsole()
alSourceStop(source)
alDeleteBuffers(1, @buffer)
alDeleteSources(1, @source)
alutExit()
Re: OpenAL oder 5.1 ??
Verfasst: 03.05.2018 09:45
von STARGÅTE
@ccode_new
---------------------------
PureBasic - Linker error
---------------------------
POLINK: warning: Unrecognized option 'lalut'; ignored.
POLINK: warning: Unrecognized option 'lopenal'; ignored.
POLINK: error: Unresolved external symbol '_alutInit'.
POLINK: error: Unresolved external symbol '_alutCreateBufferFromFile'.
POLINK: error: Unresolved external symbol '_alutGetError'.
POLINK: error: Unresolved external symbol '_alGenSources'.
POLINK: error: Unresolved external symbol '_alSourcei'.
...
POLINK: fatal error: 13 unresolved external(s).
---------------------------
OK
---------------------------
Then hat geschrieben:Hat schonmal jemand mit OpenAL was programmiert oder sonst irgendwie ne Möglichkeit gefunden die 5 Lautsprecher am PC einzeln anzusteuern ? Ich würde gerne die hinteren beiden mal direkt ansteuern...
Ich habe mir bereits eine Sound-Include geschrieben mit OpenAL, gerade aus dem Grund echtes 5.1 zu haben.
Allerdings bin ich der Meinung das du da die Einzelkanäle nicht ansprechen kannst.
Dein Lautsprechersystem wirkt immer als ganzes, und wird von OpenAL angesteuert, je nach Position, Ohren und Quelle.
Damit das aber überhaupt funktioniert, musst ich mir erst mal die passende DLL suchen, da OpenAL ja mit Version 1.1 von 2006 "eingeschlafen" ist. Allerdings gibts
hier zumindest n neuere Version die auch mehr als Stereo kann.
Re: OpenAL oder 5.1 ??
Verfasst: 03.05.2018 16:51
von ccode_new
@STARGÅTE
Mitdenken!?
Diese Linkeraufrufe entstammen einem fernen Linux-Universum. Für Herrn Polink aus dem Windowsuniversum müsste es angepasst werden. (Dlls, Test-Mono-Wav-Datei vorausgesetzt.)
Der Aufwand sollte aber minimal sein.