vorangestellt, ich habe absolut null plan von js
darum würd ich ja gern spider nutzen
habe dieses einfache programm in der html
Code: Alles auswählen
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>My first three.js app</title>
<style>
body { margin: 0; }
</style>
</head>
<body>
<script src="js/three.js"></script>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.TorusKnotGeometry( 9, 3, 44, 8 );
const material = new THREE.MeshBasicMaterial( { color: 0xf0f0a0 } );
const torusKnot = new THREE.Mesh( geometry, material );
scene.add( torusKnot );
camera.position.z = 35;
function animate() {
requestAnimationFrame( animate );
torusKnot.rotation.x += 0.01;
torusKnot.rotation.y += 0.05;
renderer.render( scene, camera );
};
animate();
</script>
</body>
</html>
funktioniert auch wunderbar
nun versuche ich dieses in spider einzubinden
Code: Alles auswählen
; three webgl
; ------------------------------------------------------------
EnableExplicit
Global myscene,myrenderer,mycamera,torus
Debug "vars init"
Procedure CreateRenderer()
! var threerenderer = new THREE.WebGLRenderer();
! threerenderer.setSize( window.innerWidth, window.innerHeight );
! document.body.appendChild( threerenderer.domElement );
! return threerenderer;
EndProcedure
Procedure CreateScene()
! var threescene = new THREE.Scene();
! return threescene;
EndProcedure
Procedure CreateCamera()
! var threecamera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 0.1, 1000 );
! return threecamera;
EndProcedure
Procedure render(renderer, scene, camera)
;! requestAnimationFrame( animate );
! v_renderer.render( v_scene, v_camera );
EndProcedure
Procedure CreateTorusKnot()
! var geometry = new THREE.TorusKnotGeometry( 9, 3, 44, 8 );
! var material = new THREE.MeshBasicMaterial( { color: 0xf0f0a0 } );
! var torusKnot = new THREE.Mesh( geometry, material );
! scene.add( torusKnot );
! return torusKnot;
EndProcedure
Procedure Main(URL$, Success)
Debug "Script URL: " + URL$
Debug "Loading status: " + Success
myrenderer = CreateRenderer()
myscene = CreateScene()
mycamera = CreateCamera()
torus= CreateTorusKnot()
render(myrenderer,myscene,mycamera)
EndProcedure
LoadScript("js/three.js", @Main())
kann mir wer starthilfe geben?
wie lege ich den renderer auf den sb-fullscreen?
wenn ich einmal gerafft hab, wie es geht, kann ich mir
den rest der funktionen selber ins spider wrappen